Showing posts with label Immersive Environments. Show all posts
Showing posts with label Immersive Environments. Show all posts

Thursday, March 23, 2023

16. Smart Immersive Classroom Environments

 

An immersive environment allows learners to be totally immersed in a self-contained artificial or simulated environment while experiencing it as real. On this episode, we explored how immersive technologies are disrupting traditional learning and educational environments. Join in the online forum to follow the discussion.

  • What are your classroom experiences with immersive teaching and learning technologies?

  • How do these technologies impact the provision of learning opportunities for adult and higher education students?

  • To what extent will these technologies disrupt the traditional approaches to delivering content to adult learners? Why?

 

Listen to Podcast

 

 

References

 

Bookwidgets Blog, (2021). 20 Powerful virtual reality apps for your classroom of the future. https://www.bookwidgets.com/blog/2021/01/20-powerful-virtual-reality-apps-for-your-classroom-of-the-future (Downloaded 1/12/2023).

Kramer, S. (2016). Technology Behind the Rides. https://www.forbes.com/sites/scottkramer/2016/03/08/the-magic-of-universal-orlando-revealing-the-technology-behind-the-rides/?sh=4f33afcebd0b (Downloaded 1/13/2023).

Loveless, B (2023). Using Augmented Reality in the Classroom. https://www.educationcorner.com/augmented-reality-classroom-education.html (Downloaded, 1-23-2023)

Maryville University Blog (2023).  Augmented Reality in Education: Interactive Classrooms. https://online.maryville.edu/blog/augmented-reality-in-education/ (Downloaded 1-22-2023). 

Memos, V. A., Minopoulos, G., Stergiou, C., Psannis, K. E., & Ishibashi, Y. (2020, June). A revolutionary interactive smart classroom (RISC) with the use of emerging technologies. In 2020 2nd International Conference on Computer Communication and the Internet (ICCCI) (pp. 174-178). IEEE.

Rauschnabel, P. A., Felix, R., Hinsch, C., Shahab, H., & Alt, F. (2022). What is XR? Towards a framework for augmented and virtual reality. Computers in Human Behavior133, 107289.

Rizzo, A., John, B., Newman, B., Williams, J., Hartholt, A., Lethin, C., & Buckwalter, J. G. (2013). Virtual reality as a tool for delivering PTSD exposure therapy and stress resilience training. Military Behavioral Health1(1), 52-58.

Shalimov, A. (2022). Augmented Reality in Education: How to Apply It to Your EdTech Business. https://easternpeak.com/blog/augmented-reality-in-education-the-hottest-edtech-trend-and-how-to-apply-it-to-your-business/?amp

Shoikova, E., Nikolov, R., & Kovatcheva, E. (2017). Conceptualising of smart education. Electrotech. Electron. E+ E52.

Sinha, S., (2021). Augmented Reality In Education: A Staggering Insight Into The Future. https://elearningindustry.com/augmented-reality-in-education-staggering-insight-into-future (Downloaded 1-27-2023).  

Velev, D., & Zlateva, P. (2017). Virtual reality challenges in education and training. International Journal of Learning and Teaching3(1), 33-37.

Exploring the Role of ChatGPT in Teaching, Learning, and Publishing

  Join us for a free webinar on the role of ChatGPT in teaching, learning, and publishing. For more information and how to register for the ...