Showing posts with label Smart Learning Environments. Show all posts
Showing posts with label Smart Learning Environments. Show all posts

Thursday, March 23, 2023

16. Smart Immersive Classroom Environments

 

An immersive environment allows learners to be totally immersed in a self-contained artificial or simulated environment while experiencing it as real. On this episode, we explored how immersive technologies are disrupting traditional learning and educational environments. Join in the online forum to follow the discussion.

  • What are your classroom experiences with immersive teaching and learning technologies?

  • How do these technologies impact the provision of learning opportunities for adult and higher education students?

  • To what extent will these technologies disrupt the traditional approaches to delivering content to adult learners? Why?

 

Listen to Podcast

 

 

References

 

Bookwidgets Blog, (2021). 20 Powerful virtual reality apps for your classroom of the future. https://www.bookwidgets.com/blog/2021/01/20-powerful-virtual-reality-apps-for-your-classroom-of-the-future (Downloaded 1/12/2023).

Kramer, S. (2016). Technology Behind the Rides. https://www.forbes.com/sites/scottkramer/2016/03/08/the-magic-of-universal-orlando-revealing-the-technology-behind-the-rides/?sh=4f33afcebd0b (Downloaded 1/13/2023).

Loveless, B (2023). Using Augmented Reality in the Classroom. https://www.educationcorner.com/augmented-reality-classroom-education.html (Downloaded, 1-23-2023)

Maryville University Blog (2023).  Augmented Reality in Education: Interactive Classrooms. https://online.maryville.edu/blog/augmented-reality-in-education/ (Downloaded 1-22-2023). 

Memos, V. A., Minopoulos, G., Stergiou, C., Psannis, K. E., & Ishibashi, Y. (2020, June). A revolutionary interactive smart classroom (RISC) with the use of emerging technologies. In 2020 2nd International Conference on Computer Communication and the Internet (ICCCI) (pp. 174-178). IEEE.

Rauschnabel, P. A., Felix, R., Hinsch, C., Shahab, H., & Alt, F. (2022). What is XR? Towards a framework for augmented and virtual reality. Computers in Human Behavior133, 107289.

Rizzo, A., John, B., Newman, B., Williams, J., Hartholt, A., Lethin, C., & Buckwalter, J. G. (2013). Virtual reality as a tool for delivering PTSD exposure therapy and stress resilience training. Military Behavioral Health1(1), 52-58.

Shalimov, A. (2022). Augmented Reality in Education: How to Apply It to Your EdTech Business. https://easternpeak.com/blog/augmented-reality-in-education-the-hottest-edtech-trend-and-how-to-apply-it-to-your-business/?amp

Shoikova, E., Nikolov, R., & Kovatcheva, E. (2017). Conceptualising of smart education. Electrotech. Electron. E+ E52.

Sinha, S., (2021). Augmented Reality In Education: A Staggering Insight Into The Future. https://elearningindustry.com/augmented-reality-in-education-staggering-insight-into-future (Downloaded 1-27-2023).  

Velev, D., & Zlateva, P. (2017). Virtual reality challenges in education and training. International Journal of Learning and Teaching3(1), 33-37.

Thursday, January 12, 2023

12. The Creation of Smart Learning Environments Through the Emergence of eLearning Platforms

This episode explores how the creation of smart learning environments through the explosive growth of digital eLearning platforms are disrupting traditional Adult and Higher Education delivery systems. 

  • What are your experiences with digital eLearning platforms?
  • What do you believe will be the future of these types of educational and learning delivery systems?
  • To what extent will these delivery systems complement, compete with, or replace traditional educational organizations and institutions?

 

Listen to the Podcast

 

References

 

Harman, M. (2021). The Role of Digital Learning Platforms in the Academic Growth of Students. https://kitaboo.com/the-role-of-digital-learning-platforms-in-the-academic-growth-of-students/ (downloaded, 6/18/ 2022).

Nichols, T. P., & LeBlanc, R. J. (2020). Beyond apps: Digital literacies in a platform society. The Reading Teacher74(1), 103-109.

Shoikova, E., Nikolov, R., & Kovatcheva, E. (2017). Conceptualising of smart education. Electrotech. Electron. E+ E52.

Urh, M., Vukovic, G., & Jereb, E. (2015). The model for introduction of gamification into e-learning in higher education. Procedia-Social and Behavioral Sciences197, 388-397.

Wang, X., Chen, W., Qiu, H., Eldurssi, A., Xie, F., & Shen, J. (2020, November). A Survey on the E-learning platforms used during COVID-19. In 2020 11th IEEE Annual Information Technology, Electronics and Mobile Communication Conference (IEMCON) (pp. 0808-0814). IEEE.

10 Best Online Learning Platforms In 2022 To Jumpstart Your Career. https://sites.google.com/site/videoblocksreview/online-learning-platforms

 

 

 

 

 

Exploring the Role of ChatGPT in Teaching, Learning, and Publishing

  Join us for a free webinar on the role of ChatGPT in teaching, learning, and publishing. For more information and how to register for the ...